Wednesday, August 20, 2014
"Sony Had Done A Great Job With Indies"- Dan Adelman
Dan Adelman, he previously spearheaded Microsoft of the wildly successful Xbox Live Arcade, before switching his attention to Nintendo's digital push, where he secured a slew of top titles for the House Of Mario's machines, including World Of Goo, and BIT. TRIP series. Now that he departed from Nintendo, he opened up Nintendolife.com and discusses about PlayStation's indie loving approach. He said this:
“Sony’s done a great job improving their processes and making them much more indie friendly,” he beamed. “I give a lot of credit to [third-party chief] Adam Boyes, but he often says that there was already a grass roots effort underway at Sony just waiting for someone like him to show up. I really commend Sony HQ for giving Adam the reins, but I give Adam even more kudos for knowing what to do with them.”
PlayStation Makers really paved the way with indies such as No Mans Sky and DayZ making its way to the PS4 as a exclusive console debut. However according to Adelman, Sony's strategy isn't too different from Nintendo's. He said:
“In many ways, Nintendo has led the way on a lot of the key areas,” he continued. “Nintendo allowed any developer to self-publish since day one on WiiWare. Recently, the policies have become increasingly flexible, allowing developers to set their own price, put their games on sale when they want, and providing a free Unity license to all developers.”
Adelman believes that Microsoft has a lot of catching up to do, but the ID@Xbox Program is a step in the right direction for them so far at this year at gamescom. It seems the independent developers are the biggest winners here themselves you got them the big 3 trying to get the big titles from them on their console exclusively.
My Opinions & Thoughts: I for one believe that what Sony is doing is great for gamers, games like No Mans Sky really bring out the unique quality in games and brings out more original content for gamers to enjoy. Games today developed by these "Triple AAA" developers so far haven't turned out what they have to be, Watch Dogs for example overhyped wasn't what it was meant to be it was a good game but not what its expectations were before. And then a game like Transistor came out and I enjoyed the hell out of it, maybe its the low expectations of some of these "indie" developers, people really do underestimate indies in this industry, they can do a lot of great things and possibly better for gamers versus some of these big name developers. Not to take anything away from developers like Ubisoft or Bethesda because their still great developers that push for great games, but as of now I believe Indie developers could be the future of gaming.
What do you guys think?
Sources: Pushsquare
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